Shaderlight For SketchUp versions

Create and customize image renders in SketchUp
3.2
Jan 27, 2015
Review
2.4
Feb 14, 2013
2.1
Mar 29, 2012
Review
1.0
Jun 27, 2010
0.1
Jan 29, 2011
Review

What's new

v3.2 [Jan 27, 2015]
Improved auto-exposure in scenes made up entirely of dark or light objects
Shaderlight’s auto-exposure system enables you to to achieve photo-realistic exposure with the click of a button. It has now been enhanced so that it doesn’t try to excessively lighten dark objects, or darken light objects when rendering.
• Improved behaviour of background brightness control when auto-exposure is enabled
In another update to our auto-exposure feature, Shaderlight provides greater control of background brightness by no longer compensating for the changes you’re making when auto-exposure is on.
• Export animations as movie files (.mov on OS X, .wmv on Windows)
Shaderlight’s popular animation feature has been improved by the ability to export animations directly as movie files. It is now possible to render your frames and create a .mov or .wmx file all within Shaderlight.
• Improved rendering performance
Shaderlight now delivers faster rendering. The extent of the improved performance will obviously depend on the size and complexity of your render but you should see a marked improvement on the average render.
• Global illumination now affects areas not enclosed by Skylight portals
Shaderlight’s GI setting can now be used to render scenes where Skylight portals are not being used. While we continue to recommend the use of Portal Lights to enclose interior areas for maximum quality and performance, this new feature is particularly useful when rendering the undersides of roofs and overhangs.
• Elimination of GI flares/light leaks
You may have experienced the appearance of annoying light spots or flares when rendering internal scenes using global illumination. Well, no more. Thanks to the further improvements we've made to Shaderlight's global illumination feature, the majority of light spots have been eliminated. The images below show a before and after illustration of this fantastic update.

v2.1 [Mar 29, 2012]
Light fixture library
In this latest update to Shaderlight, we’ve provided users with access to a library of real world light fixtures. Embedded in each SketchUp model is the IES lighting information from the manufacturer so that when rendered with Shaderlight Pro they illuminate a scene as they would be in the real world.
Frosted Glass
This new addition to Shaderlight’s material library is available to both Free and Pro users.
Improved render quality
We’ve dramatically improved the quality of interior renders, particular when using portal lights to illuminate the scene. Where previously Shaderlight rendered a slightly noisy finish, you can now achieve fantastic quality without changing a thing!
Autosave
Hopefully there’ll be no more lost renders thanks to the addition of the ‘Autosave’ function. If Shaderlight is closed accidentally, your last complete render is saved automatically and the next time you open Shaderlight it will appear in an autosave tab in the render window.
Replace Me
Unique to Shaderlight v2 – Replace Me enables you to render detailed models without filling your SketchUp scene with geometry. Models that have previously slowed SketchUp are no longer a problem when replaced with a proxy and render perfectly in Shaderlight.
Scene animation
The animation feature adds a new button to the Shaderlight toolbar and will enable users to create photoreal renders of their SketchUp scene animations.

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